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NOSSDAV
2004
Springer
16 years 1 days ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
WWW
2010
ACM
15 years 12 months ago
Privacy in dynamic social networks
Recent work on anonymizing online social networks (OSNs) has looked at privacy preserving techniques for publishing a single instance of the network. However, OSNs evolve and a si...
Smriti Bhagat, Graham Cormode, Balachander Krishna...
CCGRID
2003
IEEE
15 years 12 months ago
CARDs: Cluster-Aware Remote Disks
This paper presents Cluster-Aware Remote Disks (CARDs), a Single System I/O architecture for cluster computing. CARDs virtualize accesses to remote cluster disks over a System Are...
Vlad Olaru, Walter F. Tichy
DEXAW
2003
IEEE
122views Database» more  DEXAW 2003»
15 years 12 months ago
A Framework for Self-Optimizing Grids Using P2P Components
We present the framework of a new grid architecture based on the peer-to-peer and the component paradigms. In our architecture, several peer-to-peer components are loosely coupled...
Florian Schintke, Thorsten Schütt, Alexander ...
ICCAD
2003
IEEE
325views Hardware» more  ICCAD 2003»
15 years 12 months ago
Hardware Scheduling for Dynamic Adaptability using External Profiling and Hardware Threading
While performance, area, and power constraints have been the driving force in designing current communication-enabled embedded systems, post-fabrication and run-time adaptability ...
Brian Swahn, Soha Hassoun
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