We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
Recent work on anonymizing online social networks (OSNs) has looked at privacy preserving techniques for publishing a single instance of the network. However, OSNs evolve and a si...
Smriti Bhagat, Graham Cormode, Balachander Krishna...
This paper presents Cluster-Aware Remote Disks (CARDs), a Single System I/O architecture for cluster computing. CARDs virtualize accesses to remote cluster disks over a System Are...
We present the framework of a new grid architecture based on the peer-to-peer and the component paradigms. In our architecture, several peer-to-peer components are loosely coupled...
While performance, area, and power constraints have been the driving force in designing current communication-enabled embedded systems, post-fabrication and run-time adaptability ...