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ICCV
2003
IEEE
15 years 12 months ago
Modeling Textured Motion : Particle, Wave and Sketch
In this paper, we present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear sup...
Yizhou Wang, Song Chun Zhu
ICPR
2000
IEEE
15 years 11 months ago
JKanji: Wavelet-Based Interactive Kanji Completion
JKanji is an interactive character completion system that provides stroke-order-independent recognition of complex hand-written glyphs such as Japanese kanji or Chinese hanzi. As ...
Robert G. Stockton, Rahul Sukthankar
AVI
2006
15 years 8 months ago
Just how dense are dense graphs in the real world?: a methodological note
This methodological note focuses on the edge density of real world examples of networks. The edge density is a parameter of interest typically when putting up user studies in an e...
Guy Melançon
FORTE
2004
15 years 8 months ago
Localizing Program Errors for Cimple Debugging
Abstract. We present automated techniques for the explanation of counterexamples, where a counter-example should be understood as a sequence of program statements. Our approach is ...
Samik Basu, Diptikalyan Saha, Scott A. Smolka
CGF
2008
129views more  CGF 2008»
15 years 6 months ago
Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media
This paper presents a novel method that effectively combines both control variates and importance sampling in a sequential Monte Carlo context. The radiance estimates computed dur...
Vincent Pegoraro, Ingo Wald, Steven G. Parker