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GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
15 years 7 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
ICML
2010
IEEE
15 years 7 months ago
Bayesian Multi-Task Reinforcement Learning
We consider the problem of multi-task reinforcement learning where the learner is provided with a set of tasks, for which only a small number of samples can be generated for any g...
Alessandro Lazaric, Mohammad Ghavamzadeh
ICML
2010
IEEE
15 years 7 months ago
Gaussian Processes Multiple Instance Learning
This paper proposes a multiple instance learning (MIL) algorithm for Gaussian processes (GP). The GP-MIL model inherits two crucial benefits from GP: (i) a principle manner of lea...
Minyoung Kim, Fernando De la Torre
246
Voted
ICML
2010
IEEE
15 years 7 months ago
Gaussian Process Optimization in the Bandit Setting: No Regret and Experimental Design
Many applications require optimizing an unknown, noisy function that is expensive to evaluate. We formalize this task as a multiarmed bandit problem, where the payoff function is ...
Niranjan Srinivas, Andreas Krause, Sham Kakade, Ma...
ICML
2010
IEEE
15 years 7 months ago
A Theoretical Analysis of Feature Pooling in Visual Recognition
Many modern visual recognition algorithms incorporate a step of spatial `pooling', where the outputs of several nearby feature detectors are combined into a local or global `...
Y-Lan Boureau, Jean Ponce, Yann LeCun
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