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DIGRA
2005
Springer
15 years 11 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
DIGRA
2003
Springer
15 years 11 months ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
CIG
2005
IEEE
15 years 12 months ago
Similarity-based Opponent Modelling using Imperfect Domain Theories
Abstract- This paper proposes a similarity-based approach for opponent modelling in multi-agent games. The classification accuracy is increased by adding derived attributes from i...
Timo Steffens
ATAL
2009
Springer
16 years 26 days ago
A logic of games and propositional control
We present a logic for reasoning about strategic games. The logic is a modal formalism, based on the Coalition Logic of Propositional Control, to which we add the notions of outco...
Nicolas Troquard, Wiebe van der Hoek, Michael Wool...
WINE
2007
Springer
166views Economy» more  WINE 2007»
16 years 12 days ago
Gradient-Based Algorithms for Finding Nash Equilibria in Extensive Form Games
We present a computational approach to the saddle-point formulation for the Nash equilibria of two-person, zero-sum sequential games of imperfect information. The algorithm is a ...
Andrew Gilpin, Samid Hoda, Javier Peña, Tuo...