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ESA
2008
Springer
148views Algorithms» more  ESA 2008»
15 years 8 months ago
Selfish Bin Packing
Following recent interest in the study of computer science problems in a game theoretic setting, we consider the well known bin packing problem where the items are controlled by se...
Leah Epstein, Elena Kleiman
APPROX
2010
Springer
154views Algorithms» more  APPROX 2010»
15 years 8 months ago
The Checkpoint Problem
In this paper, we consider the checkpoint problem in which given an undirected graph G, a set of sourcedestinations {(s1, t1), (s1, t1), . . . , (sk, tk)} and a set of fixed paths...
MohammadTaghi Hajiaghayi, Rohit Khandekar, Guy Kor...
ATAL
2010
Springer
15 years 7 months ago
A quantified distributed constraint optimization problem
In this paper, we propose a Quantified Distributed Constraint Optimization problem (QDCOP) that extends the framework of Distributed Constraint Optimization problems (DCOPs). DCOP...
Toshihiro Matsui, Hiroshi Matsuo, Marius-Calin Sil...
CGF
2008
108views more  CGF 2008»
15 years 6 months ago
Robust and Efficient Wave Simulations on Deforming Meshes
The goal of this paper is to enable the interactive simulation of phenomena such as animated fluid characters. While full 3D fluid solvers achieve this with control algorithms, th...
Roland Angst, Nils Thürey, Mario Botsch, Mark...
SAC
2008
ACM
15 years 6 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...