Sciweavers

5995 search results - page 806 / 1199
» Algorithmic Game Theory
Sort
View
IJCNN
2006
IEEE
16 years 25 days ago
High-speed Bi-directional Function Approximation using Plausible Neural Networks
— This paper applies a recently developed neural network called plausible neural network (PNN) to function approximation. Instead of using error correction, PNN estimates the mut...
Kuo-Chen Li, Dar-Jen Chang, Yuan Yan Chen
IJCNN
2006
IEEE
16 years 25 days ago
Effective Training Methods for Function Localization Neural Networks
— Inspired by Hebb’s cell assembly theory about how the brain worked, we have developed a function localization neural network (FLNN). The main part of a FLNN is structurally t...
Takafumi Sasakawa, Jinglu Hu, Katsunori Isono, Kot...
ACMSE
2006
ACM
16 years 23 days ago
Controlling the entire path of a virtual camera
This paper considers the design of a camera path through a scene. Given a valid set of keyframes for the camera, we want to build a camera path that avoids collisions with the sce...
Ross Ptacek, John K. Johnstone
ACMSE
2006
ACM
16 years 23 days ago
Inductive bases and their application to searches for minimal unary NFAs
Classic results in the theory of regular languages show that the problem of converting an NFA (nondeterministic finite automaton) into a minimal equivalent NFA is NP-hard, even f...
Geoffrey Smith
ASPDAC
2006
ACM
127views Hardware» more  ASPDAC 2006»
16 years 23 days ago
Memory size computation for multimedia processing applications
– In real-time multimedia processing systems a very large part of the power consumption is due to the data storage and data transfer. Moreover, the area cost is often largely dom...
Hongwei Zhu, Ilie I. Luican, Florin Balasa