Sciweavers

5995 search results - page 367 / 1199
» Algorithmic Game Theory
Sort
View
GECCO
2007
Springer
154views Optimization» more  GECCO 2007»
16 years 1 months ago
Finding critical backbone structures with genetic algorithms
This paper introduces the concept of a critical backbone as a minimal set of variables or part of the solution necessary to be within the basin of attraction of the global optimum...
Adam Prügel-Bennett
SIGECOM
2006
ACM
138views ECommerce» more  SIGECOM 2006»
16 years 23 days ago
Bid expressiveness and clearing algorithms in multiattribute double auctions
We investigate the space of two-sided multiattribute auctions, focusing on the relationship between constraints on the offers traders can express through bids, and the resulting c...
Yagil Engel, Michael P. Wellman, Kevin M. Lochner
GECCO
2005
Springer
136views Optimization» more  GECCO 2005»
16 years 10 days ago
Stress testing real-time systems with genetic algorithms
Reactive real-time systems have to react to external events within time constraints: Triggered tasks must execute within deadlines. The goal of this article is to automate, based ...
Lionel C. Briand, Yvan Labiche, Marwa Shousha
VISUALIZATION
2003
IEEE
16 years 3 days ago
Counting Cases in Marching Cubes: Toward a Generic Algorithm for Producing Substitopes
We describe how to count the cases that arise in a family of visualization techniques, including Marching Cubes, Sweeping Simplices, Contour Meshing, Interval Volumes, and Separat...
David C. Banks, Stephen A. Linton
CLUSTER
2002
IEEE
15 years 11 months ago
Algorithmic Mechanism Design for Load Balancing in Distributed Systems
Computational Grids are large scale computing system composed of geographically distributed resources (computers, storage etc.) owned by self interested agents or organizations. T...
Daniel Grosu, Anthony T. Chronopoulos