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AAAI
2006
15 years 8 months ago
Algorithms for Rationalizability and CURB Sets
Significant work has been done on computational aspects of solving games under various solution concepts, such as Nash equilibrium, subgame perfect Nash equilibrium, correlated eq...
Michael Benisch, George B. Davis, Tuomas Sandholm
GPEM
2011
15 years 1 months ago
Expert-driven genetic algorithms for simulating evaluation functions
In this paper we demonstrate how genetic algorithms can be used to reverse engineer an evaluation function’s parameters for computer chess. Our results show that using an appropr...
Omid David-Tabibi, Moshe Koppel, Nathan S. Netanya...
AAAI
1996
15 years 8 months ago
Learning Models of Intelligent Agents
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters with other agents involved. Searching for an optimal interactive strategy is a ha...
David Carmel, Shaul Markovitch
JUCS
2008
104views more  JUCS 2008»
15 years 6 months ago
Optimal Transit Price Negotiation: The Distributed Learning Perspective
: We present a distributed learning algorithm for optimizing transit prices in the inter-domain routing framework. We present a combined game theoretical and distributed algorithmi...
Dominique Barth, Loubna Echabbi, Chahinez Hamlaoui
ICRA
2010
IEEE
128views Robotics» more  ICRA 2010»
15 years 5 months ago
A game-theoretic procedure for learning hierarchically structured strategies
— This paper addresses the problem of acquiring a hierarchically structured robotic skill in a nonstationary environment. This is achieved through a combination of learning primi...
Benjamin Rosman, Subramanian Ramamoorthy