Sciweavers

5995 search results - page 356 / 1199
» Algorithmic Game Theory
Sort
View
IAT
2007
IEEE
16 years 1 months ago
A Distributed Algorithm for Finding Nucleolus-Stable Payoff Divisions
The agents in multiagent systems can coordinate their actions and handle tasks jointly by forming coalitions. One of the important steps in this process is the fair division of pa...
Hrishikesh J. Goradia, José M. Vidal
CIS
2005
Springer
16 years 10 days ago
Moving Block Sequence and Organizational Evolutionary Algorithm for General Floorplanning
⎯A new nonslicing floorplan representation, the moving block sequence (MBS), is proposed in this paper. Our idea of the MBS originates from the observation that placing blocks on...
Jing Liu, Weicai Zhong, Licheng Jiao
211
Voted
PKDD
2009
Springer
184views Data Mining» more  PKDD 2009»
15 years 11 months ago
Boosting Active Learning to Optimality: A Tractable Monte-Carlo, Billiard-Based Algorithm
Abstract. This paper focuses on Active Learning with a limited number of queries; in application domains such as Numerical Engineering, the size of the training set might be limite...
Philippe Rolet, Michèle Sebag, Olivier Teyt...
IROS
2007
IEEE
132views Robotics» more  IROS 2007»
16 years 1 months ago
Hysteretic q-learning : an algorithm for decentralized reinforcement learning in cooperative multi-agent teams
— Multi-agent systems (MAS) are a field of study of growing interest in a variety of domains such as robotics or distributed controls. The article focuses on decentralized reinf...
Laëtitia Matignon, Guillaume J. Laurent, Nadi...
IAT
2003
IEEE
16 years 3 days ago
Integrating Reinforcement Learning, Bidding and Genetic Algorithms
This paper presents a multi-agent reinforcement learning bidding approach (MARLBS) for performing multi-agent reinforcement learning. MARLBS integrates reinforcement learning, bid...
Dehu Qi, Ron Sun