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» Algorithmic Game Theory
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ICIP
2010
IEEE
15 years 4 months ago
A game theoretical approach for image denoising
How to adaptively choose optimal neighborhoods is very important to pixel-domain image denoising algorithms since too many neighborhoods may cause over-smooth artifacts and too fe...
Yan Chen, K. J. Ray Liu
DCC
2005
IEEE
16 years 6 months ago
The Near Resolvable 2-(13, 4, 3) Designs and Thirteen-Player Whist Tournaments
A v-player whist tournament is a schedule of games, where in each round the v players are partitioned into games of four players each with at most one player left over. In each ga...
Harri Haanpää, Petteri Kaski
SASO
2009
IEEE
16 years 1 months ago
Self-organizing Bandwidth Sharing in Priority-Based Medium Access
In this paper, we present an analysis of self-organizing bandwidth sharing in priority-based medium access. For this purpose, the priority-based Access Game is introduced. Analysi...
Stefan Wildermann, Tobias Ziermann, Jürgen Te...
TARK
1998
Springer
15 years 11 months ago
Beating a Finite Automaton in the Big Match
We look at the Big Match game, a variation of the repeated Matching Pennies game where if the rst player plays tails the game ends with the rst player receiving the last round...
Lance Fortnow, Peter G. Kimmel
ISWC
1997
IEEE
15 years 11 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...