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CVPR
2010
IEEE
16 years 3 months ago
A Game-Theoretic Approach to Fine Surface Registration without Initial Motion Estimation
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two step process where an initial coarse motion estimation is fo...
Andrea Albarelli, Andrea Torsello, Emanuele Rodol
170
Voted
DSRT
2000
IEEE
15 years 11 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
IOR
2008
148views more  IOR 2008»
15 years 6 months ago
A Game-Theoretic Approach to Efficient Power Management in Sensor Networks
Wireless sensor networks pose numerous fundamental coordination problems. For instance, in a number of application domains including homeland security, environmental monitoring an...
Enrique Campos-Náñez, Alfredo Garcia...
ECCV
2006
Springer
16 years 8 months ago
A Theory of Spherical Harmonic Identities for BRDF/Lighting Transfer and Image Consistency
Abstract. We develop new mathematical results based on the spherical harmonic convolution framework for reflection from a curved surface. We derive novel identities, which are the ...
Dhruv Mahajan, Ravi Ramamoorthi, Brian Curless
ISCAS
2006
IEEE
206views Hardware» more  ISCAS 2006»
16 years 23 days ago
JPEG2000 image coding system theory and applications
JPEG2000, the new standard for still image coding, Quantization, user defined wavelets, arbitrary wavelet provides a new framework and an integrated toolbox to better decomposition...
Athanassios N. Skodras, Touradj Ebrahimi