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ECAL
2003
Springer
15 years 12 months ago
Language Games with Mixed Populations
This paper presents an adaptation of Luc Steels’s model of Category Formation and Language Sharing. The simple competitive learning algorithm is proposed as a more general means ...
Michael Lewin, Emmet Spier
ATAL
2010
Springer
15 years 7 months ago
Strategy generation in multi-agent imperfect-information pursuit games
We describe a formalism and algorithms for game-tree search in partially-observable Euclidean space, and implementation and tests in a scenario where a multi-agent team, called tr...
Eric Raboin, Dana S. Nau, Ugur Kuter, Satyandra K....
ALDT
2009
Springer
144views Algorithms» more  ALDT 2009»
16 years 1 months ago
Aggregating Interval Orders by Propositional Optimization
Aggregating preferences for finding a consensus between several agents is an important issue in many fields, like economics, decision theory and artificial intelligence. In this...
Daniel Le Berre, Pierre Marquis, Meltem Özt&u...
TIT
2008
121views more  TIT 2008»
15 years 6 months ago
Asynchronous Iterative Water-Filling for Gaussian Frequency-Selective Interference Channels
This paper considers the maximization of information rates for the Gaussian frequency-selective interference channel, subject to power and spectral mask constraints on each link. T...
Gesualdo Scutari, Daniel Pérez Palomar, Ser...
AAAI
2008
15 years 9 months ago
Using Reasoning Patterns to Simplify Games
In complex strategic situations decision-making agents interact with many other agents and have access to many pieces of information throughout their play. This usually leads to g...
Dimitrios Antos, Avi Pfeffer