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CAV
2007
Springer
98views Hardware» more  CAV 2007»
16 years 26 days ago
UPPAAL-Tiga: Time for Playing Games!
In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reachability and safety properties. The first prototy...
Gerd Behrmann, Agnès Cougnard, Alexandre Da...
ECIR
2009
Springer
16 years 3 months ago
Mean-Variance Analysis: A New Document Ranking Theory in Information Retrieval
Abstract. This paper concerns document ranking in information retrieval. In information retrieval systems, the widely accepted probability ranking principle (PRP) suggests that, fo...
Jun Wang
STOC
1993
ACM
134views Algorithms» more  STOC 1993»
15 years 10 months ago
Quantum complexity theory
In this paper we study quantum computation from a complexity theoretic viewpoint. Our first result is the existence of an efficient universal quantum Turing machine in Deutsch’s...
Ethan Bernstein, Umesh V. Vazirani
CONCUR
2009
Springer
16 years 1 months ago
Winning Regions of Pushdown Parity Games: A Saturation Method
We present a new algorithm for computing the winning region of a parity game played over the configuration graph of a pushdown system. Our method gives the first extension of the...
Matthew Hague, C.-H. Luke Ong
GLOBECOM
2008
IEEE
16 years 1 months ago
Game Theoretic Rate Adaptation for Spectrum-Overlay Cognitive Radio Networks
— We consider the issue of fair share of the spectrum opportunity for the case of spectrum-overlay cognitive radio networks. Owing to the decentralized nature of the network, we ...
Laxminarayana S. Pillutla, Vikram Krishnamurthy