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IEEECGIV
2005
IEEE
16 years 8 days ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
IPPS
2007
IEEE
16 years 1 months ago
Applying IC-Scheduling Theory to Familiar Classes of Computations
Earlier work has developed the underpinnings of IC-Scheduling Theory, an algorithmic framework for scheduling computations having intertask dependencies for Internet-based computi...
Gennaro Cordasco, Grzegorz Malewicz, Arnold L. Ros...
LPAR
2004
Springer
16 years 1 days ago
Abstract DPLL and Abstract DPLL Modulo Theories
DPLL and DPLL Modulo Theories Robert Nieuwenhuis , Albert Oliveras , and Cesare Tinelli We introduce Abstract DPLL, a general and simple abstract rule-based formulation of the Davi...
Robert Nieuwenhuis, Albert Oliveras, Cesare Tinell...
IJCAI
1993
15 years 8 months ago
Symbolic Revision of Theories with M-of-N Rules
This paper presents a major revision of the Either propositional theory re nement system. Two issues are discussed. First, we show howrun timee ciency can be greatlyimproved by ch...
Paul T. Baffes, Raymond J. Mooney
AML
2005
104views more  AML 2005»
15 years 6 months ago
Weak theories of linear algebra
Abstract. We investigate the theories LA, LAP, LAP of linear algebra, which were originally defined to study the question of whether commutativity of matrix inverses has polysize F...
Neil Thapen, Michael Soltys