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ICCBR
2005
Springer
16 years 5 days ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
SIGMETRICS
2002
ACM
118views Hardware» more  SIGMETRICS 2002»
15 years 6 months ago
Robust traffic engineering: game theoretic perspective
On-line routing algorithms deal with requests as they arrive without assuming any knowledge of the underlying process that generates the streams of requests. By contrast, off-line...
Vladimir Marbukh
DAGSTUHL
1996
15 years 8 months ago
On-line Algorithms in Machine Learning
The areas of On-Line Algorithms and Machine Learning are both concerned with problems of making decisions about the present based only on knowledge of the past. Although these area...
Avrim Blum
COLT
2007
Springer
16 years 25 days ago
Property Testing: A Learning Theory Perspective
Property testing deals with tasks where the goal is to distinguish between the case that an object (e.g., function or graph) has a prespecified property (e.g., the function is li...
Dana Ron
ICDM
2006
IEEE
109views Data Mining» more  ICDM 2006»
16 years 21 days ago
Star-Structured High-Order Heterogeneous Data Co-clustering Based on Consistent Information Theory
Heterogeneous object co-clustering has become an important research topic in data mining. In early years of this research, people mainly worked on two types of heterogeneous data ...
Bin Gao, Tie-Yan Liu, Wei-Ying Ma