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AAAI
2007
15 years 9 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
CALCO
2009
Springer
176views Mathematics» more  CALCO 2009»
16 years 1 months ago
Complementation of Coalgebra Automata
Abstract. Coalgebra automata, introduced by the second author, generalize the well-known automata that operate on infinite words/streams, trees, graphs or transition systems. This...
Christian Kissig, Yde Venema
ICC
2007
IEEE
139views Communications» more  ICC 2007»
16 years 1 months ago
Joint Power and Channel Minimization in Topology Control: A Cognitive Network Approach
Abstract— Wireless topology control is the process of structuring the connectivity between network nodes to achieve some network-wide goal. This paper presents a cognitive networ...
Ryan W. Thomas, Ramakant S. Komali, Allen B. MacKe...
TARK
2007
Springer
16 years 23 days ago
A flexible mechanism for dialogue design
In this paper is we apply insights from mechanism design to the design of agent interaction protocols. We show how this allows us a more flexible approach to the design of agent ...
Guido Boella, Jelle Gerbrandy, Joris Hulstijn
WINE
2005
Springer
122views Economy» more  WINE 2005»
16 years 3 days ago
On Modeling Internet QoS Provisioning from Economic Models
The modeling of Internet quality of service (QoS) provisioning is a multidisciplinary research subject. From the viewpoint of game theory, we propose a model that combines QoS inde...
Yufeng Wang, Wendong Wang