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GAMEON
2000
15 years 8 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes
ACIVS
2005
Springer
16 years 6 days ago
A New Voting Algorithm for Tracking Human Grasping Gestures
Abstract. This article deals with a monocular vision system for grasping gesture acquisition. This system could be used for medical diagnostic, robot or game control. We describe a...
Pablo Negri, Xavier Clady, Maurice Milgram
AUSAI
2004
Springer
16 years 1 days ago
An Extension of the H-Search Algorithm for Artificial Hex Players
Hex is a classic board game invented in the middle of the twentieth century by Piet Hein and rediscovered later by John Nash. The best Hex artificial players analyse the board posi...
Rune Rasmussen, Frédéric Maire
GECCO
2006
Springer
184views Optimization» more  GECCO 2006»
15 years 10 months ago
Genetic algorithms and mixed integer linear programs for optimal strategies in a student's "sports" activity
This paper uses an entertaining student "sports" game to illustrate that GAs can be adapted to problems with uncertain properties and complexity. These problems can be s...
Thomas Butter, Franz Rothlauf, Jörn Grahl, To...
ICML
2005
IEEE
16 years 7 months ago
Learning to compete, compromise, and cooperate in repeated general-sum games
Learning algorithms often obtain relatively low average payoffs in repeated general-sum games between other learning agents due to a focus on myopic best-response and one-shot Nas...
Jacob W. Crandall, Michael A. Goodrich