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TCS
2008
15 years 6 months ago
The Magnus-Derek game
We introduce a new combinatorial game between two players: Magnus and Derek. Initially, a token is placed at position 0 on a round table with n positions. In each round of the gam...
Zhivko Prodanov Nedev, S. Muthukrishnan
ICAIL
2003
ACM
15 years 11 months ago
Induction of Defeasible Logic Theories in the Legal Domain
Defeasible Logic is a promising representation for legal knowledge that appears to overcome many of the deficiencies of previous approaches to representing legal knowledge. Unfor...
Benjamin Johnston, Guido Governatori
IPPS
2002
IEEE
15 years 11 months ago
Load Balancing in Distributed Systems: An Approach Using Cooperative Games
In this paper we formulate the static load balancing problem in single class job distributed systems as a cooperative game among computers. It is shown that the Nash Bargaining So...
Daniel Grosu, Anthony T. Chronopoulos, Ming-Ying L...
GAMEON
2007
15 years 8 months ago
Gaming Technology in Cultural Heritage Systems
This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the ...
Tim Horz, Albert Pritzkau, Christof Rezk-Salama, S...
UAI
2004
15 years 8 months ago
Computing Nash Equilibria of Action-Graph Games
Action-graph games (AGGs) are a fully expressive game representation which can compactly express both strict and context-specific independence between players' utility functi...
Navin A. R. Bhat, Kevin Leyton-Brown