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ICAS
2006
IEEE
139views Robotics» more  ICAS 2006»
16 years 17 days ago
Predicting Resource Demand in Dynamic Utility Computing Environments
— We target the problem of predicting resource usage in situations where the modeling data is scarce, non-stationary, or expensive to obtain. This scenario occurs frequently in c...
Artur Andrzejak, Sven Graupner, Stefan Plantikow
FCCM
1997
IEEE
118views VLSI» more  FCCM 1997»
15 years 10 months ago
Computing kernels implemented with a wormhole RTR CCM
The Wormhole Run-Time Reconfiguration (RTR) computing paradigm is a method for creating high performance computational pipelines. The scalability, distributed control and data pow...
Ray Bittner, Peter M. Athanas
CGF
2008
149views more  CGF 2008»
15 years 6 months ago
Image-based Aging Using Evolutionary Computing
Aging has considerable visual effects on the human face and is difficult to simulate using a universally-applicable global model. In this paper, we focus on the hypothesis that th...
Daniel Hubball, Min Chen, Phil W. Grant
ACMACE
2006
ACM
16 years 15 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
VCIP
2000
196views Communications» more  VCIP 2000»
15 years 7 months ago
MIME: a gesture-driven computer interface
MIME (Mime Is Manual Expression) is a computationally efficient computer vision system for recognizing hand gestures. The system is intended to replace the mouse interface on a st...
Daniel Heckenberg, Brian Lovell