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CGF
2005
186views more  CGF 2005»
15 years 6 months ago
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
TSMC
2008
229views more  TSMC 2008»
15 years 6 months ago
A Comprehensive Survey of Multiagent Reinforcement Learning
Multiagent systems are rapidly finding applications in a variety of domains, including robotics, distributed control, telecommunications, and economics. The complexity of many task...
Lucian Busoniu, Robert Babuska, Bart De Schutter
TVCG
2008
149views more  TVCG 2008»
15 years 6 months ago
Antialiasing Procedural Shaders with Reduction Maps
Both texture maps and procedural shaders suffer from rendering artifacts during minification. Unlike texture maps, there exist no good automatic method to antialias procedural shad...
R. B. Van Horn III, Greg Turk
VR
2008
IEEE
175views Virtual Reality» more  VR 2008»
15 years 6 months ago
Managing Visual Clutter: A Generalized Technique for Label Segregation using Stereoscopic Disparity
We present a new technique for managing visual clutter caused by overlapping labels in complex information displays. This technique, "label layering", utilizes stereosco...
Stephen Peterson, Magnus Axholt, Stephen R. Ellis
AI
2002
Springer
15 years 6 months ago
Multi-agent oriented constraint satisfaction
This paper presents a multi-agent oriented method for solving CSPs (Constraint Satisfaction Problems). In this method, distributed agents represent variables and a two-dimensional...
Jiming Liu, Han Jing, Yuan Yan Tang
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