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GECCO
2006
Springer
175views Optimization» more  GECCO 2006»
15 years 10 months ago
A computational theory of adaptive behavior based on an evolutionary reinforcement mechanism
Two mathematical and two computational theories from the field of human and animal learning are combined to produce a more general theory of adaptive behavior. The cornerstone of ...
J. J. McDowell, Paul L. Soto, Jesse Dallery, Saule...
GECCO
2006
Springer
161views Optimization» more  GECCO 2006»
15 years 10 months ago
The LEM3 implementation of learnable evolution model and its testing on complex function optimization problems
1 Learnable Evolution Model (LEM) is a form of non-Darwinian evolutionary computation that employs machine learning to guide evolutionary processes. Its main novelty are new type o...
Janusz Wojtusiak, Ryszard S. Michalski
MICCAI
2000
Springer
15 years 10 months ago
Nonrigid Registration of 3D Scalar, Vector and Tensor Medical Data
New medical imaging modalities offering multi-valued data, such as phase contrast MRA and diffusion tensor MRI, require general representations for the development of automatized a...
Juan Ruiz-Alzola, Carl-Fredrik Westin, Simon K. Wa...
VVS
2000
IEEE
126views Visualization» more  VVS 2000»
15 years 10 months ago
Time critical isosurface refinement and smoothing
Multi-resolution data-structures and algorithms are key in Visualization to achieve real-time interaction with large data-sets. Research has been primarily focused on the off-line...
Valerio Pascucci, Chandrajit L. Bajaj
SI3D
1995
ACM
15 years 10 months ago
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments
: We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing r...
Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Ma...
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