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AAAI
2007
15 years 9 months ago
A New Algorithm for Generating Equilibria in Massive Zero-Sum Games
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Martin Zinkevich, Michael H. Bowling, Neil Burch
AAAI
2008
15 years 9 months ago
Using Wiktionary for Computing Semantic Relatedness
We introduce Wiktionary as an emerging lexical semantic resource that can be used as a substitute for expert-made resources in AI applications. We evaluate Wiktionary on the perva...
Torsten Zesch, Christof Müller, Iryna Gurevyc...
AAAI
2007
15 years 9 months ago
Gender-Sensitive Automated Negotiators
This paper introduces an innovative approach for automated negotiating using the gender of human opponents. Our approach segments the information acquired from previous opponents,...
Ron Katz, Sarit Kraus
AAAI
2007
15 years 9 months ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
AAAI
2008
15 years 9 months ago
Make3D: Depth Perception from a Single Still Image
Humans have an amazing ability to perceive depth from a single still image; however, it remains a challenging problem for current computer vision systems. In this paper, we will p...
Ashutosh Saxena, Min Sun, Andrew Y. Ng