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AGENTS
2001
Springer
15 years 11 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
ATAL
2001
Springer
15 years 11 months ago
Ontological Overhearing
Abstract. The collaboration between two intelligent agents can be greatly enhanced if a third agent, who has some understanding of the communication between the first two, interve...
Marco Aiello, Paolo Busetta, Antonia Donà, ...
CTRSA
2001
Springer
122views Cryptology» more  CTRSA 2001»
15 years 11 months ago
Password Authentication Using Multiple Servers
Safe long-term storage of user private keys is a problem in client/server systems. The problem can be addressed with a roaming system that retrieves keys on demand from remote cred...
David P. Jablon
SIGGRAPH
2010
ACM
15 years 11 months ago
Stable spaces for real-time clothing
We present a technique for learning clothing models that enables the simultaneous animation of thousands of detailed garments in real-time. This surprisingly simple conditional mo...
Edilson de Aguiar, Leonid Sigal, Adrien Treuille, ...
ICANN
2001
Springer
15 years 11 months ago
Independent Variable Group Analysis
Humans tend to group together related properties in order to understand complex phenomena. When modeling large problems with limited representational resources, it is important to...
Krista Lagus, Esa Alhoniemi, Harri Valpola