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CIG
2005
IEEE
16 years 7 days ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
CODES
2005
IEEE
16 years 7 days ago
System-level design automation tools for digital microfluidic biochips
Biochips based on digital microfluidics offer a powerful platform for massively parallel biochemical analysis such as clinical diagnosis and DNA sequencing. Current full-custom de...
Krishnendu Chakrabarty, Fei Su
CVPR
2005
IEEE
16 years 7 days ago
Audio-Visual Affect Recognition through Multi-Stream Fused HMM for HCI
Advances in computer processing power and emerging algorithms are allowing new ways of envisioning Human Computer Interaction. This paper focuses on the development of a computing...
Zhihong Zeng, Jilin Tu, Brian Pianfetti, Ming Liu,...
HAPTICS
2005
IEEE
16 years 7 days ago
Using Collaborative Haptics in Remote Surgical Training
We describe the design and trial of a remotely conducted surgical master class, using a haptic virtual environment as an integral part of the learning process. In the trial, we li...
Chris Gunn, Matthew A. Hutchins, Duncan Stevenson,...
HAPTICS
2005
IEEE
16 years 7 days ago
Discrimination of Virtual Haptic Textures Rendered with Different Update Rates
This paper addresses the discriminability of virtual haptic textures rendered with different update rates. Two psychophysical experiments were conducted. In the first experiment, ...
Seungmoon Choi, Hong Z. Tan