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GAMEON
2007
15 years 9 months ago
Opponent Modeling in Real-Time Strategy Games
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
Frederik Schadd, Sander Bakkes, Pieter Spronck
HCI
2007
15 years 9 months ago
A Requirement Engineering Approach to User Centered Design
: This paper describes an approach to integrate UCD activities into the existing Software Engineering practices and processes. The aim is to use the outcomes of UCD activities thro...
Dirk Zimmermann, Lennart Grötzbach
HIS
2008
15 years 9 months ago
Towards a Highly Scalable Hybrid Metaheuristic for Haplotype Inference Under Parsimony
Haplotype Inference is a challenging problem in bioinformatics that consists in inferring the basic genetic constitution of diploid organisms on the basis of their genotype. This ...
Stefano Benedettini, Luca Di Gaspero, Andrea Roli
ICMLA
2008
15 years 9 months ago
Prediction-Directed Compression of POMDPs
High dimensionality of belief space in Partially Observable Markov Decision Processes (POMDPs) is one of the major causes that severely restricts the applicability of this model. ...
Abdeslam Boularias, Masoumeh T. Izadi, Brahim Chai...
IPCO
2008
105views Optimization» more  IPCO 2008»
15 years 9 months ago
Can Pure Cutting Plane Algorithms Work?
We discuss an implementation of the lexicographic version of Gomory's fractional cutting plane method and of two heuristics mimicking the latter. In computational testing on a...
Arrigo Zanette, Matteo Fischetti, Egon Balas