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» Agents with Personality for Videogames
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IAT
2009
IEEE
16 years 26 days ago
Evaluating a Drama Management Approach in an Interactive Fiction Game
— In this paper, we evaluate a drama management approach deployed in an implementation of a graphical interactive fiction game. Our approach uses players’ feedback as a basis f...
Andrea Corradini, Manish Mehta, Santi Ontañ...
IAT
2009
IEEE
16 years 26 days ago
Group Recommendation with Automatic Identification of Users Communities
—Recommender systems usually propose items to single users. However, in some domains like Mobile IPTV or Satellite Systems it might be impossible to generate a program schedule f...
Ludovico Boratto, Salvatore Carta, Alessandro Ches...
HT
2009
ACM
16 years 19 days ago
Sixearch.org 2.0 peer application for collaborative web search
Sixearch.org is a peer application for social, distributed, adaptive Web search, which integrates the Sixearch.org protocol, a topical crawler, a document indexing system, a retri...
Namrata Lele, Le-Shin Wu, Ruj Akavipat, Filippo Me...
SASO
2008
IEEE
16 years 15 days ago
An Infection-Based Mechanism for Self-Adaptation in Multi-agent Complex Networks
Distributed mechanisms that regulate the behavior of autonomous agents in open multi-agent systems (MAS) are of high interest since we cannot employ centralized approaches relying...
Norman Salazar, Juan A. Rodríguez-Aguilar, ...
GECCO
2007
Springer
142views Optimization» more  GECCO 2007»
16 years 9 days ago
Simulations of egoistic and altruistic behaviors using the vidya multiagent system platform
This paper investigates the impacts of individual egoistic and altruistic behaviors in a virtual society built upon the Vidya game, used here as the social simulation and Multiage...
Marcelo Souza Pita, Fernando Buarque de Lima Neto