Sciweavers

599 search results - page 106 / 120
» Agents with Personality for Videogames
Sort
View
AIWORC
2000
IEEE
15 years 10 months ago
Building Flexible Mobile Applications for Next Generation Enterprises
In order to understand and gain practical insights into various aspects of Next Generation Enterprises, we are building a testbed for flexible mobile applications. We started with...
Karun Karunanithi, Khurram Haneef, Bruno Cordioli,...
ECAI
2000
Springer
15 years 10 months ago
Beat Tracking with Musical Knowledge
Abstract. When a person taps a foot in time with a piece of music, they are performing beat tracking. Beat tracking is fundamental to the understanding of musical structure, and th...
Simon Dixon, Emilios Cambouropoulos
SIGGRAPH
1996
ACM
15 years 10 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg
CCGRID
2001
IEEE
15 years 9 months ago
Compute Power Market: Towards a Market-Oriented Grid
The Compute Power Market (CPM) is a market-based resource management and job scheduling system for grid computing on Internet-wide computational resources, particularly low-end pe...
Rajkumar Buyya, Sudharshan Vazhkudai
AIIDE
2008
15 years 8 months ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...