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ATAL
2005
Springer
16 years 5 days ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
ATAL
2005
Springer
16 years 5 days ago
Agent-organized networks for dynamic team formation
Many multi-agent systems consist of a complex network of autonomous yet interdependent agents. Examples of such networked multi-agent systems include supply chains and sensor netw...
Matthew E. Gaston, Marie desJardins
VRST
2004
ACM
16 years 1 days ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
ATAL
2004
Springer
16 years 22 hour ago
Towards the Application of Argumentation-Based Dialogues for Education
This paper describes our work constructing a generalized framework for modeling multi agent interactions in education-related applications. Historically, interactive learning syst...
Elizabeth Sklar, Simon Parsons
ATAL
2003
Springer
15 years 12 months ago
A selection-mutation model for q-learning in multi-agent systems
Although well understood in the single-agent framework, the use of traditional reinforcement learning (RL) algorithms in multi-agent systems (MAS) is not always justified. The fe...
Karl Tuyls, Katja Verbeeck, Tom Lenaerts