In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avat...
Interaction in conversational interfaces strongly relies on the system’s capability to interpret the user’s references to objects via deictic expressions. Deictic gestures, es...
Thies Pfeiffer, Marc Erich Latoschik, Ipke Wachsmu...
We consider the problem of distributed task allocation across swarm units comprising a swarm-based system. We model task allocation as a dynamic pricing problem within a market se...
Research environments have been changing with the availability of new technologies for decades. Researchers are benefited from digital libraries, online databases, and Web search...
— This paper describes the prey-predator multiagent hich can be considered as an abstraction of more complex real-world models. Both the prey and the predators are considered as ...