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IVA
2009
Springer
16 years 1 months ago
Animating Idle Gaze in Public Places
In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avat...
Angelo Cafaro, Raffaele Gaito, Hannes Högni V...
VR
2008
IEEE
169views Virtual Reality» more  VR 2008»
16 years 1 months ago
Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study
Interaction in conversational interfaces strongly relies on the system’s capability to interpret the user’s references to objects via deictic expressions. Deictic gestures, es...
Thies Pfeiffer, Marc Erich Latoschik, Ipke Wachsmu...
IAT
2006
IEEE
16 years 21 days ago
Market-Based Distributed Task Selection in Multi-agent Swarms
We consider the problem of distributed task allocation across swarm units comprising a swarm-based system. We model task allocation as a dynamic pricing problem within a market se...
Prithviraj Dasgupta, Matthew Hoeing
IAT
2006
IEEE
16 years 21 days ago
Supporting Research with Weblogs: A Study on Web-Based Research Support Systems
Research environments have been changing with the availability of new technologies for decades. Researchers are benefited from digital libraries, online databases, and Web search...
Jingtao Yao
CAMP
2005
IEEE
16 years 8 days ago
Prey-Predator Strategies in a Multiagent System
— This paper describes the prey-predator multiagent hich can be considered as an abstraction of more complex real-world models. Both the prey and the predators are considered as ...
B. Lenzitti, Domenico Tegolo, Cesare Valenti