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ATAL
2009
Springer
16 years 1 months ago
MABLE: a framework for learning from natural instruction
The Modular Architecture for Bootstrapped Learning Experiments (MABLE) is a system that is being developed to allow humans to teach computers in the most natural manner possible: ...
Roger Mailler, Daniel Bryce, Jiaying Shen, Ciaran ...
CANDC
2009
ACM
16 years 1 months ago
Discovery is never by chance: designing for (un)serendipity
Serendipity has a long tradition in the history of science as having played a key role in many significant discoveries. Computer scientists, valuing the role of serendipity in dis...
Paul André, m. c. schraefel, Jaime Teevan, ...
ACHI
2008
IEEE
16 years 1 months ago
Turning Web 2.0 Social Software into Versatile Collaborative Learning Solutions
—In the framework of the European Integrated Project PALETTE, the École Polytechnique Fédérale de Lausanne (EPFL) is developing the eLogbook Web 2.0 social software. The purpo...
Denis Gillet, Sandy El Helou, Chiu-Man Yu, Christo...
SASO
2008
IEEE
16 years 27 days ago
Bottom-Up Self-Organization of Unpredictable Demand and Supply under Decentralized Power Management
In the DEZENT1 project we had established a distributed base model for negotiating electric power from widely distributed (renewable) power sources on multiple levels in successio...
Horst F. Wedde, Sebastian Lehnhoff, Christian Reht...
ATAL
2007
Springer
16 years 21 days ago
Policy recognition for multi-player tactical scenarios
This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Gita Sukthankar, Katia P. Sycara
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