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AAAI
2006
15 years 8 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
FAABS
2000
Springer
15 years 10 months ago
Design and Mathematical Analysis of Agent-Based Systems
Abstract. Agent-based systems that are composed of simple locally interacting agents but which demonstrate complex group behavior o er several advantages over traditional multi-age...
Kristina Lerman
ECAI
2008
Springer
15 years 8 months ago
Agent-Based and Population-Based Simulation of Displacement of Crime (extended abstract)
acement of Crime (extended abstract) Tibor Bosse and Charlotte Gerritsen and Mark Hoogendoorn and S. Waqar Jaffry and Jan Treur1 Within Criminology, the process of crime displaceme...
Tibor Bosse, Charlotte Gerritsen, Mark Hoogendoorn...
KES
2006
Springer
15 years 6 months ago
Toward a Universal Platform for Integrating Embodied Conversational Agent Components
Embodied Conversational Agents (ECAs) are computer generated life-like characters that interact with human users in face-to-face conversations. To achieve natural multi-modal conve...
Hung-Hsuan Huang, Tsuyoshi Masuda, Aleksandra Cere...
ISPE
2003
15 years 8 months ago
Coordination in utility managed multi-agent groups
A two stage approach to co-ordination in a multi-agent society is presented. The first stage involves agents learning to co-ordinate their activities based on local and global uti...
Fernanda Barbosa, José C. Cunha, Omer F. Ra...