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CGI
2001
IEEE
15 years 10 months ago
Multiple Conceptions of Character-Based Interactive Installations
This paper presents ways of approaching the design of successful character-based interactive installations. We rationalize our arguments within the context of both Disney's &...
Bruce Blumberg, Bill Tomlinson, Marc Downie
PODC
2006
ACM
16 years 15 days ago
Stably computable predicates are semilinear
We consider the model of population protocols introduced by Angluin et al. [2], in which anonymous finite-state agents stably compute a predicate of their inputs via twoway inter...
Dana Angluin, James Aspnes, David Eisenstat
AAAI
2010
15 years 8 months ago
Facilitating the Evaluation of Automated Negotiators using Peer Designed Agents
Computer agents are increasingly deployed in settings in which they make decisions with people, such as electronic commerce, collaborative interfaces, and cognitive assistants. Ho...
Raz Lin, Sarit Kraus, Yinon Oshrat, Ya'akov (Kobi)...
MATES
2005
Springer
16 years 23 hour ago
A Goal Deliberation Strategy for BDI Agent Systems
One aspect of rational behavior is that agents can pursue multiple goals in parallel. Current BDI theory and systems do not provide a theoretical or architectural framework for dec...
Alexander Pokahr, Lars Braubach, Winfried Lamersdo...
ATAL
2008
Springer
15 years 8 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...