—Endowing robots with a social interface is often costly and difficult. Virtual characters on the other hand are comparatively cheap and well equipped but suffer from other diffi...
The need for contextually rich educational experiences in construction education has led researchers to explore alternatives using gaming and simulation environments. The work don...
We describe a visual analytics method supporting the analysis of two different types of spatio-temporal data, point events and trajectories of moving agents. The method combines c...
In this paper we describe a fully implemented prototype for interactive storytelling using the UnrealTM engine. We describe the important mechanisms involved in the variability of...
— This paper presents new results on the formal design of distributed coordinating agents in a discrete-event framework. In this framework, agents are modeled to be individually ...