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AGS
2009
Springer
16 years 28 days ago
Architecture for Affective Social Games
Abstract. The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a servi...
Derek J. Sollenberger, Munindar P. Singh
IEAAIE
2009
Springer
16 years 26 days ago
A Model for Criminal Decision Making Based on Hypothetical Reasoning about the Future
This paper presents an agent-based model for decision making, which integrates personal biological and psychological aspects with rational utility-based reasoning. The model takes ...
Tibor Bosse, Charlotte Gerritsen
IVA
2009
Springer
16 years 26 days ago
Varying Personality in Spoken Dialogue with a Virtual Human
We extend a virtual human architecture that has been used to build tactical questioning characters with a parameterizable personality model, allowing characters to be designed with...
Michael Rushforth, Sudeep Gandhe, Ron Artstein, An...
ICMCS
2007
IEEE
153views Multimedia» more  ICMCS 2007»
16 years 18 days ago
Towards Adversary Aware Surveillance Systems
We consider surveillance problems to be a set of system- adversary interaction problems in which an adversary can be modeled as a rational (selfish) agent trying to maximize his ...
Vivek K. Singh, Mohan S. Kankanhalli
AIIA
2007
Springer
16 years 15 days ago
'O Francesca, ma che sei grulla?' Emotions and Irony in Persuasion Dialogues
In this paper we investigated the interaction between emotional and non-emotional aspects of persuasion dialogues, from the viewpoint of both the system (the Persuader), when reaso...
Irene Mazzotta, Nicole Novielli, Vincenzo Silvestr...