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» Agent Oriented Modelling of Tactical Decision Making
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AAAI
2004
15 years 7 months ago
Branching Storylines in Virtual Reality Environments for Leadership Development
Simulation-based training is increasingly being used within the military to practice and develop the skills of successful soldiers. For the skills associated with successful milit...
Andrew Gordon, Michael van Lent, Martin Van Velsen...
CIG
2005
IEEE
15 years 11 months ago
On TRACS: Dealing with a Deck of Double-Sided Cards
TRACS (Tool for Research on Adaptive Cognitive Strategies) is a new suite of card games played with a special deck, where the back of each card is a clue to the front of the card. ...
Kevin Burns
ESCIENCE
2006
IEEE
16 years 1 days ago
Market-Based Resource Allocation in Grids
The core goal of resource management is to establish a mutual agreement between a resource producer and a resource consumer by which the provider agrees to supply a capability tha...
Behnaz Pourebrahimi, Koen Bertels, G. M. Kandru, S...
AAAI
2012
13 years 8 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
CCIA
2007
Springer
16 years 5 days ago
An Argument-Based Approach to Deal with Wastewater Discharges
: In this paper we propose the use of an argument-based model – ProCLAIM – that has the potential to minimize ecological impact of industrial wastewater discharges into water b...
Montse Aulinas, Pancho Tolchinsky, Clàudia ...