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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
15 years 7 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
RE
2002
Springer
15 years 5 months ago
A Software Fault Tree Approach to Requirements Analysis of an Intrusion Detection System
Requirements analysis for an Intrusion Detection System (IDS) involves deriving requirements for the IDS from analysis of the intrusion domain. When the IDS is, as here, a collecti...
Guy G. Helmer, Johnny S. Wong, Mark Slagell, Vasan...
AAAI
2011
14 years 6 months ago
A Functional Analysis of Historical Memory Retrieval Bias in the Word Sense Disambiguation Task
Effective access to knowledge within large declarative memory stores is one challenge in the development and understanding of long-living, generally intelligent agents. We focus o...
Nate Derbinsky, John E. Laird
ESAW
2006
Springer
15 years 9 months ago
"It's Not Just Goals All the Way Down" - "It's Activities All the Way Down"
The rational agent community uses Michael Bratman's planning theory of intention as its theoretical foundation for the development of its agentoriented BDI languages. We prese...
Maarten Sierhuis
BCSHCI
2007
15 years 7 months ago
Mapping the demographics of virtual humans
This paper presents a census of 147 virtual agents, by examining and reporting on their physical and demographical characteristics. The study shows that the vast majority of agent...
Rabia Khan, Antonella De Angeli