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AGENTS
2001
Springer
15 years 11 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
IFIP
2001
Springer
15 years 10 months ago
Semiotics and Intelligent Control
The overall purpose of this paper is to demonstrate the relevance of semiotics concepts to the analysis of intelligent control systems. Semiotics has only a minor impact on resear...
Morten Lind
IVA
2001
Springer
15 years 10 months ago
Papous: The Virtual Storyteller
This paper describes the development of Papous, a Virtual Storyteller. Our ultimate goal is to obtain a synthetic character that tells stories in an expressive and believable way, ...
André Silva, Marco Vala, Ana Paiva
IPPS
2000
IEEE
15 years 10 months ago
Enhancing NWS for Use in an SNMP Managed Internetwork
The Network Weather Service NWS is a distributed resource monitoring and utilization prediction system, employed as an aid to scheduling jobs in a metacomputing environment 9, 1...
Robert E. Busby Jr., Mitchell L. Neilsen, Daniel A...
IUI
2000
ACM
15 years 10 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...