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AICOM
2005
91views more  AICOM 2005»
15 years 6 months ago
Multiagent systems for cardiac pacing simulation and control
Abstract. Simulating and controlling physiological phenomena are complex tasks to tackle. This is due to the fact that physiological processes are usually described by a set of par...
Francesco Amigoni, Alessandro Beda, Nicola Gatti
MANSCI
2007
139views more  MANSCI 2007»
15 years 6 months ago
A Market-Based Optimization Algorithm for Distributed Systems
In this paper, a market-based decomposition method for decomposable linear systems is developed. The solution process iterates between a master problem that solves the market-matc...
Zhiling Guo, Gary J. Koehler, Andrew B. Whinston
AGS
2009
Springer
16 years 1 months ago
Architecture for Affective Social Games
Abstract. The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a servi...
Derek J. Sollenberger, Munindar P. Singh
IVA
2007
Springer
16 years 18 days ago
Towards Fast Prototyping of IVAs Behavior: Pogamut 2
We present the platform for IVAs development in the human like environment of the first-person shooter game Unreal Tournament 2004. This environment is extendible and supported by ...
Ondrej Burkert, Rudolf Kadlec, Jakub Gemrot, Micha...
FOSSACS
2000
Springer
15 years 10 months ago
A Program Refinement Framework Supporting Reasoning about Knowledge and Time
Abstract. This paper develops a highly expressive semantic framework for program refinement that supports both temporal reasoning and reasoning about the knowledge of a single agen...
Kai Engelhardt, Ron van der Meyden, Yoram Moses