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AAAI
2010
15 years 8 months ago
Active Inference for Collective Classification
Labeling nodes in a network is an important problem that has seen a growing interest. A number of methods that exploit both local and relational information have been developed fo...
Mustafa Bilgic, Lise Getoor
AAAI
2010
15 years 8 months ago
A Temporal Proof System for General Game Playing
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
Michael Thielscher, Sebastian Voigt
AAAI
2010
15 years 8 months ago
Symmetry Detection in General Game Playing
We develop a method for detecting symmetries in arbitrary games and exploiting these symmetries when using tree search to play the game. Games in the General Game Playing domain a...
Stephan Schiffel
IJCAI
2007
15 years 8 months ago
Surprise as Shortcut for Anticipation: Clustering Mental States in Reasoning
To enhance effectiveness in real world applications, autonomous agents have to develop cognitive competencies and anticipatory capabilities. Here we point out their strong liaison...
Michele Piunti, Cristiano Castelfranchi, Rino Falc...
AAAI
2006
15 years 8 months ago
MedEthEx: A Prototype Medical Ethics Advisor
As part of a larger Machine Ethics Project, we are developing an ethical advisor that provides guidance to health care workers faced with ethical dilemmas. MedEthEx is an implemen...
Michael Anderson, Susan Leigh Anderson, Chris Arme...