This paper describes requirements for synthetic adversaries for urban combat training and MOUTBots, a prototype application. The MOUTBots use a commercial computer game to define,...
Robert E. Wray, John E. Laird, Andrew Nuxoll, Devv...
We consider how to use external memory, such as disk storage, to improve the scalability of heuristic search in statespace graphs. To limit the number of slow disk I/O operations,...
This paper describes the software architecture of Stanley, an autonomous land vehicle developed for high-speed desert driving without human intervention. The vehicle recently won ...
Michael Montemerlo, Sebastian Thrun, Hendrik Dahlk...
Hardware agents as a part of cooperative multi-agent systems act in dynamically changing environments and accomplish tasks jointly. Since the pure hybrid plan representation provid...
We will demonstrate a spoken dialogue interface to a Geologist’s Field Assistant that is being developed as part of NASA’s Mobile Agents project. The assistant consists of a r...