We propose SEASALT, an architecture based on the CoMES approach on developing collaborative multi-expert-systems using case-based reasoning and software agents technology. SEASALT...
We develop an exact dynamic programming algorithm for partially observable stochastic games (POSGs). The algorithm is a synthesis of dynamic programming for partially observable M...
Eric A. Hansen, Daniel S. Bernstein, Shlomo Zilber...
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
We establish a declarative theory of forgetting for disjunctive logic programs. The suitability of this theory is justified by a number of desirable properties. In particular, one...
Helping behavior in effective teams is enabled by some overlapping "shared mental models" that are developed and maintained by members of the team. In this paper, we tak...