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LWA
2007
15 years 8 months ago
A Domain Independent System Architecture for Sharing Experience
We propose SEASALT, an architecture based on the CoMES approach on developing collaborative multi-expert-systems using case-based reasoning and software agents technology. SEASALT...
Kerstin Bach, Meike Reichle, Klaus-Dieter Althoff
AAAI
2004
15 years 8 months ago
Dynamic Programming for Partially Observable Stochastic Games
We develop an exact dynamic programming algorithm for partially observable stochastic games (POSGs). The algorithm is a synthesis of dynamic programming for partially observable M...
Eric A. Hansen, Daniel S. Bernstein, Shlomo Zilber...
AAAI
2004
15 years 8 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
AAAI
2006
15 years 8 months ago
Forgetting and Conflict Resolving in Disjunctive Logic Programming
We establish a declarative theory of forgetting for disjunctive logic programs. The suitability of this theory is justified by a number of desirable properties. In particular, one...
Thomas Eiter, Kewen Wang
AAAI
2006
15 years 8 months ago
Multiparty Proactive Communication: A Perspective for Evolving Shared Mental Models
Helping behavior in effective teams is enabled by some overlapping "shared mental models" that are developed and maintained by members of the team. In this paper, we tak...
Kaivan Kamali, Xiaocong Fan, John Yen