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AIIDE
2007
15 years 8 months ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird
ATAL
2011
Springer
14 years 6 months ago
GUARDS: game theoretic security allocation on a national scale
Building on research previously reported at AAMAS conferences, this paper describes an innovative application of a novel gametheoretic approach for a national scale security deplo...
James Pita, Milind Tambe, Christopher Kiekintveld,...
TSD
2001
Springer
15 years 10 months ago
Agent-Based Adaptive Interaction and Dialogue Management Architecture for Speech Applications
In this paper we present an adaptive architecture for interaction and dialogue management in spoken dialogue applications. This architecture is targeted for applications that adapt...
Markku Turunen, Jaakko Hakulinen
DAGSTUHL
2007
15 years 7 months ago
A Game-Theoretic Approach to Normative Multi-Agent Systems
Abstract. We explain the raison d’ˆetre and basic ideas of our gametheoretic approach to normative multiagent systems, sketching the central elements with pointers to other publ...
Guido Boella, Leendert W. N. van der Torre
DLOG
2006
15 years 7 months ago
Static Knowledge Representation of Multi-Agent System's Specification by Description Logic
Modularity and rigor are two key elements for multi-agent technology. Hong Zhu's multi-agent system (MAS) development method provides proper language facilities supporting mo...
Haiyan Che, Jigui Sun