We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Abstract. Reinforcement learning (RL) is a widely used learning paradigm for adaptive agents. There exist several convergent and consistent RL algorithms which have been intensivel...
Lucian Busoniu, Damien Ernst, Bart De Schutter, Ro...
Recommender Systems are used in various domains to generate personalized information based on personal user data. The ability to preserve the privacy of all participants is an ess...
Crowd simulation is a complex and challenging domain. Crowds demonstrate many complex behaviours and are consequently difficult to model for realistic simulation systems. Analyzing...
DIET (Distributed Interactive Engineering Toolbox) is a set of hierarchical components to design Network Enabled Server (NES) systems. In these systems, clients ask to agents (dis...