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CGI
1998
IEEE
15 years 11 months ago
Fast Approximate Quantitative Visibility for Complex Scenes
Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantita...
Yiorgos Chrysanthou, Daniel Cohen-Or, Dani Lischin...
KES
1999
Springer
15 years 11 months ago
Dynamic Demes parallel genetic algorithm
Abstract—Dynamic Demes is a new method for the parallelisation of evolutionary algorithms. It was derived as a combination of two other parallelisation algorithms: the master-sla...
Mariusz Nowostawski, Riccardo Poli
SIGIR
1992
ACM
15 years 10 months ago
Classifying News Stories using Memory Based Reasoning
ct tasks such as extraction of relational information from text [Young] [Jacobs]. We describe a method for classifying news stories using Alternative systems [Biebricher] [Lewis] u...
Brij M. Masand, Gordon Linoff, David L. Waltz
ACMACE
2007
ACM
15 years 10 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
COMPGEOM
2010
ACM
15 years 10 months ago
Manifold reconstruction using tangential Delaunay complexes
We give a provably correct algorithm to reconstruct a kdimensional manifold embedded in d-dimensional Euclidean space. Input to our algorithm is a point sample coming from an unkn...
Jean-Daniel Boissonnat, Arijit Ghosh