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CORR
2011
Springer
189views Education» more  CORR 2011»
14 years 10 months ago
Metastability of Logit Dynamics for Coordination Games
Logit Dynamics [Blume, Games and Economic Behavior, 1993] is a randomized best response dynamics for strategic games: at every time step a player is selected uniformly at random a...
Vincenzo Auletta, Diodato Ferraioli, Francesco Pas...
147
Voted
GECCO
2003
Springer
114views Optimization» more  GECCO 2003»
15 years 12 months ago
Fractional Order Dynamical Phenomena in a GA
This work addresses the fractional-order dynamics during the evolution of a GA, which generates a robot manipulator trajectory. In order to investigate the phenomena involved in th...
Eduardo José Solteiro Pires, José An...
NETGAMES
2006
ACM
16 years 22 days ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
BMCBI
2005
108views more  BMCBI 2005»
15 years 6 months ago
A linear memory algorithm for Baum-Welch training
Background: Baum-Welch training is an expectation-maximisation algorithm for training the emission and transition probabilities of hidden Markov models in a fully automated way. I...
István Miklós, Irmtraud M. Meyer
216
Voted
CVPR
2004
IEEE
16 years 8 months ago
High-Zoom Video Hallucination by Exploiting Spatio-Temporal Regularities
In this paper, we consider the problem of super-resolving a human face video by a very high (?16) zoom factor. Inspired by recent literature on hallucination and examplebased lear...
Göksel Dedeoglu, Jonas August, Takeo Kanade