Logit Dynamics [Blume, Games and Economic Behavior, 1993] is a randomized best response dynamics for strategic games: at every time step a player is selected uniformly at random a...
Vincenzo Auletta, Diodato Ferraioli, Francesco Pas...
This work addresses the fractional-order dynamics during the evolution of a GA, which generates a robot manipulator trajectory. In order to investigate the phenomena involved in th...
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Background: Baum-Welch training is an expectation-maximisation algorithm for training the emission and transition probabilities of hidden Markov models in a fully automated way. I...
In this paper, we consider the problem of super-resolving a human face video by a very high (?16) zoom factor. Inspired by recent literature on hallucination and examplebased lear...