In this paper, we propose a fault-tolerant mechanism for microprocessors, which detects transient faults and recovers from them. There are two driving force to investigate fault-t...
We describe algorithms for computing Nash equilibria in structured game representations, including both graphical games and multi-agent influence diagrams (MAIDs). The algorithms...
In this paper we describe an efficient approach to add shadows to volumetric scenes. The light emitted by the lightsource is properly attenuated by the intervening volumetric struc...
: Handing over objects is a common event during collaboration in face-to-face interaction. We investigate how such an event can be supported when the interaction takes place in vir...
The paradigm of advisable planning, in which a user provides guidance to influence the content of solutions produced by an underlying planning system, holds much promise for impro...