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AIIDE
2008
15 years 9 months ago
Stochastic Plan Optimization in Real-Time Strategy Games
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Andrew Trusty, Santiago Ontañón, Ash...
IE
2007
15 years 8 months ago
Real time art engines 3: post-convergent creative practice in MUVEs
In this paper, I describe a possible creative model for approaching realtime 3D Multi-user Virtual Environments (MUVEs) as formal, audio-visual composition environments. The model...
Adam Nash
SNPD
2008
15 years 8 months ago
Testing Component-Based Real Time Systems
This paper focuses on studying efficient solutions for modeling and deriving compositional tests for component-based real-time systems. In this work, we propose a coherent framewo...
Rachid Bouaziz, Ismail Berrada
CORR
2000
Springer
133views Education» more  CORR 2000»
15 years 6 months ago
On Exponential-Time Completeness of the Circularity Problem for Attribute Grammars
Attribute grammars (AGs) are a formal technique for defining semantics of programming languages. Existing complexity proofs on the circularity problem of AGs are based on automata...
Pei-Chi Wu
ACL
2010
15 years 4 months ago
Dynamic Programming for Linear-Time Incremental Parsing
Incremental parsing techniques such as shift-reduce have gained popularity thanks to their efficiency, but there remains a major problem: the search is greedy and only explores a ...
Liang Huang, Kenji Sagae