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CSEE
2011
Springer
14 years 10 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
IHI
2012
293views Healthcare» more  IHI 2012»
14 years 2 months ago
iCircos: visual analytics for translational bioinformatics
Translational bioinformatics increasingly involves the discovery of associations between molecular and phenotype information, with the goal of transforming those discoveries into ...
Suresh K. Bhavnani, Mamta Abbas, Vickie McMicken, ...
CHI
2006
ACM
16 years 7 months ago
Being watched or being special: how I learned to stop worrying and love being monitored, surveilled, and assessed
This paper explores the relationship between display of feedback (public vs. private) by a computer system and the basis for evaluation (present vs. absent) of that feedback. We e...
Erica Robles, Abhay Sukumaran, Kathryn Rickertsen,...
CHI
2001
ACM
16 years 7 months ago
ConNexus to awarenex: extending awareness to mobile users
We explored the use of awareness information to facilitate communication by developing a series of prototypes. The ConNexus prototype integrates awareness information, instant mes...
John C. Tang, Nicole Yankelovich, James Begole, Ma...
CONTEXT
2007
Springer
16 years 25 days ago
Discovering Hidden Contextual Factors for Implicit Feedback
Abstract. This paper presents a statistical framework based on Principal Component Analysis (PCA) for discovering the contextual factors which most strongly influence user behavio...
Massimo Melucci, Ryen W. White