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ACMACE
2006
ACM
16 years 20 days ago
3D object modelling for entertainment applications
Recent advances in three-dimensional (3D) data acquisition techniques have offered an alternative to the traditional 2D metamorphosis (or morphing) approaches, which gradually cha...
Yi Song, Li Bai, Yangsheng Wang
ASSETS
2006
ACM
16 years 20 days ago
Non-speech input and speech recognition for real-time control of computer games
This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input tec...
Adam J. Sporka, Sri Hastuti Kurniawan, Murni Mahmu...
GRAPHITE
2006
ACM
16 years 20 days ago
Methodologies for immersive robot programming in an augmented reality environment
—Advancements in robotics have gained much momentum in recent years. Industrial robotic systems are increasingly being used outside the factory floor, evident by the growing pres...
Soh-Khim Ong, J. W. S. Chong, Andrew Y. C. Nee
CSB
2005
IEEE
206views Bioinformatics» more  CSB 2005»
16 years 9 days ago
Bioinformatic Insights from Metagenomics through Visualization
Cutting-edge biological and bioinformatics research seeks a systems perspective through the analysis of multiple types of high-throughput and other experimental data for the same ...
Susan L. Havre, Bobbie-Jo M. Webb-Robertson, Anuj ...
CVPR
2005
IEEE
16 years 9 days ago
Audio-Visual Affect Recognition through Multi-Stream Fused HMM for HCI
Advances in computer processing power and emerging algorithms are allowing new ways of envisioning Human Computer Interaction. This paper focuses on the development of a computing...
Zhihong Zeng, Jilin Tu, Brian Pianfetti, Ming Liu,...