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TEI
2009
ACM
115views Hardware» more  TEI 2009»
15 years 11 months ago
Stop-motion prototyping for tangible interfaces
Stop-motion animation brings the constraints of the body, space and materials into video production. Building on the tradition of video prototyping for interaction design, stop mo...
Leonardo Bonanni, Hiroshi Ishii
GI
2001
Springer
15 years 11 months ago
Infrastructure for Pervasive Computing: Challenges
: As mobile and embedded computing devices become more pervasive, it is becoming obvious that the nature of interactions between users and computers must evolve. Applications need ...
Karen Henricksen, Jadwiga Indulska, Andry Rakotoni...
ICMCS
1999
IEEE
131views Multimedia» more  ICMCS 1999»
15 years 11 months ago
A Method for Evaluating Multimedia Learning Software
We submit a method (EMPI: Evaluation of Multimedia, Pedagogical and Interactive software) to evaluate multimedia software used in educational context. Our purpose is to help users...
Stéphane Crozat, Olivier Hû, Philippe...
175
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ISWC
1999
IEEE
15 years 11 months ago
Realtime Personal Positioning System for Wearable Computers
Context awareness is an important functionality for wearable computers. In particular, the computer should know where the person is in the environment. This paper proposes an imag...
Hisashi Aoki, Bernt Schiele, Alex Pentland
HUC
1999
Springer
15 years 11 months ago
The Children's Machines: Handheld and Wearable Computers Too
In this paper we describe the material of a construction kit designed to allow children to build their own handheld and wearable devices to meet their interests and passions. Child...
Bakhtiar Mikhak, Fred Martin, Mitchel Resnick, Rob...